SimCity BuildIt has continued to challenge me as a player which has been something I enjoyed from the start. I feel that incorporating this into an English classroom would be successful because there is so much that goes on within even five minutes of playing. Furthermore, this gives students numerous opportunities to write about anything they learned, built or changed about their city.
Above, I was asked to place a power plant of my choice somewhere in my city. I was able to choose between a Coal Burning Plant or Wind Power Plant, so I chose the more energy-efficient one. With that being said, as I dragged the power plant around, the yellow lines over the street allowed me to see what places were going to receive power. A way that I can incorporate this into a classroom setting is for students to write a problem-solution paragraph regarding this task. It can be an interactive way for students to go onto their game and see how to fix it, which would then help them write about their solution.
Similarly, I ran into another situation that I could not manage for the time being. I needed to build a fire station to keep my population happy, but the one I bought only covered a small portion of the area. The buildings that are still red do not have an accessible fire station which is not only a hazard but something that has made my population happiness decrease. If this were happening in a class setting, we could discuss the possible ways to fix the problem, or what to do until there is enough money to buy another fire station.
Overall, SimCity BuildIt has been a great experience, and I got to think of several ways to incorporate the game into a classroom setting. This makes me more inclined to potentially use technology in a classroom because I could see it running smoothly and being entertaining for the students.
As I continue playing SimCity BuildIt, I am enjoying the experience and feel that the game can easily be incorporated into a classroom setting. The game has continued to build up, and ask more of me each time I begin playing. By giving me goals, and challenging me to level up, the game successfully keeps me engaged. Furthermore, the challenges and requests made by the community can be related to the real world, as they are necessities for the town. For example:
This leads players to choose a fire station and place it where they see the best fit. Furthermore, in this picture players can see the level they are at (top left corner), their population count and how happy everyone is in their city (top left corner). In the right-hand corner, players can see how many coins and dollars they have which can be used to buy buildings or speed up the process of manufacturing. This can be incorporated into a classroom because students can write about what in their city is effective or ineffective, and if that has made their population happy or unhappy.
Another part of the video game I enjoyed and felt that students would like is the creative aspect. Not only do players get to design their city to how they see fit, but they can also name their city. This allows players to feel in control, and students in a classroom setting may see this as creative and fun for them.
With that being said, students may be more inclined to share their city’s name with the class and discuss why they wanted to name their city that. It can also lead to a discussion regarding what they have done so far in the city, which can allow students to compare their work with one another. Overall, SimCity BuildIt allows students to not only have a creative outlet but learn at the same time! I have been pleased with the success of the game, as well as seeing how easy it can be to incorporate a game like this into a classroom setting.
The game I have chosen to use in a secondary ELA setting is SimCiy BuildIt. Finding an online learning game that I felt would be effective in a 7-12 setting was quite difficult. Although, after being in a ninth grade English classroom, I observed students learning how to contruct a thesis statement, as well as backing that up with supporting evidence. I feel that SimCity BuildIt will be effective because students will be obligated to make decisions for the city they are building. I can use that as a way for students to make a claim for why they are building something, and support it with three reasons as to how it will help their city. By using “The MindShift Guide to Digital Games and Learning” I reflected on two different questions that chapter three posed: first, “How and when can the game be used?” and second, “What kind of game is best suited to particular learning objectives?”. Furthermore, when deciding on SimCity BuildIt I made sure that I could answer these two questions and know that this game would be effective in a classroom setting.
My experience playing SimCity BuildIt was fun and easy to learn. With step by step instructions, I was guided to build roads, neighborhood, and more. The first task I had to do was attach a road to the nearest highway so people could get to my city.
After I was told what to do, I was guided by flashing icons for me to click on, and how to place the road in the desired place. I am not familiar with this version of Sims, so the detailed instructions and learning the objectives were helpful. This allowed me to think of a way I can apply this in a classroom setting. If I were to create worksheets that aligned with what was being asked, I could relate the game to something in class. For example, I thought I could ask students to contruct a thesis statement that would include if they agree or disagree that attaching their city to a highway is effective. They would then follow their claim with three reasons why they are making that decision. This is similar to what I observed the other day at Cleveland Heights High School in a ninth grade setting.
Following this, I was taught how to build neighborhoods and a local supply store. Next, I was told:
This was great. Not only does it relate to real world issues, but it allows me to choose what I want for my city based on what I believe is more beneficial. This is another great way for students to create a thesis statement with reasons why they choose one or the other. Also, in the top right corner there are coins and dollars. Coins are used to buy things like a Wind Power Plant or a Coal Power Plant, while dollars can be used to speed up the process of building. This can help students learn management skills, and learn how to earn more coins or dollar bills.
Overall, I feel that SimsCity BuildIt is a great interactive, learning game that can be applied many different ways in the classroom. With step by step instructions, the ability to play in and out of the classroom, and realtions to the outside world, I think it could be effective in a classroom setting. My experience with the game was postivie and entertaining, as I was given many choices to build my city the way I see best fit.
My name is Taylor Hays and I am from Aurora, Ohio. Some interests I have right now is mainly focusing on school and working at my current job. This semester I am excited for the classes I am taking because I have recently switched over to AYA English.
For me to feel comfortable taking risks within a course, I feel that I would just need to be passionate about what I am learning. With that being said, having a strong interest in the course would make me want to take risks to be able to further my knowledge of the material and more.
In an English class I took last semester we read a speech by Ralph Waldo Emerson. “The American Scholar” is an essay of his that talks about the way we learn as human beings. Whether that is by nature, the past, or by taking our own action, we all have different ways of learning. I feel that this aligns strongly with my interests going into preservice teaching because I have to understand all students will learn differently. Therefore, I will need to somehow alter my teaching so every student can successfully learn in the classroom.
Dr. Shutkin, a question I have for you is what was a time or moment that inspired you to be a teacher? Was it something you always wanted to do, or did you find it as you were completing school?
Thanks for reading!